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The guild 2 renaissance move building
The guild 2 renaissance move building












Military engineers develop to the last ancient city defenses, while their counterparts discover brand new weapons to break them down Gunpowder starts invading the battlefield and completely altering the way combat is conducted.

the guild 2 renaissance move building

Third, it unlocks the first Spy and the myriad possibilities that Espionage offers! But there's more: many new Great Person-oriented Cards are unlocked here, along with several key Tier 2 buildings for your districts. Religiously-oriented players will be able to adopt Theocracy to support their aggressive proselytizing, while the more general Merchant Republic is suitable for any player which prefers pure economic development. Second, it enables the two more 'advanced' Tier 2 governments, allowing your civilization a qualitative jump in social and economical development. The Renaissance is really a groundbreaking Era! First and foremost, it opens up the world ocean for your exploration, allowing you to discover and claim for yourself new lands (if you're fast enough, that is) it also provides you with powerful Social policies to support colonies. Yet, there are always questions to be answered, faiths to be tested, and national identities to be formed. The world, once so vast and mysterious, has grown smaller and more familiar. Even the quiet words on newly printed pages hold great changes within.

the guild 2 renaissance move building

New powers call forth, from the barrel of muskets to flowers of fire in the sky.














The guild 2 renaissance move building